Hi,
Adobe Flash is a useful tool to teach students as they can create moving books, create simple or complicated advertisements and other moving creations. At our school teaches students about "Flash" in all grades 8-12. Students find it engaging and those who master it create very interesting work.
An interactive learning objects is another tool that teachers can use to increase student engagement in learning. Students gain learning through experimenting with the interactive material on the site. It might be a game that is played to make an educational point as in "Darfur is Dying" or dissecting animals for science in "Dissect a frog". The importance of teaching with connections to technology needs to be carefully thought through to make meaning of the use of technology back to the lesson focus.
The advantage with these systems is that they allow for manipulation of the image from different angles. This allows students to see the bigger picture not just 2D.
"Wiley (2000) posited and presented three components of a successful learning object implementation: an instructional design theory, a learning object taxonomy, and “prescriptive linking material” that connects the instructional design theory to the taxonomy, providing guidance of the type “for this type of learning goal, use this type of learning object.” In addition to providing a worked example of this process, Wiley (2000) also presented design guidelines for the five learning object types." (Wiley, 2000, p. 28).
Karen.
Wiley, D. A. (2000). Connecting learning objects to instructional design theory:
A definition, a metaphor, and a taxonomy. Retrieved from http://www.reusability.org/read/chapters/wiley.doc